Why, Hello!

My name is Taylor Ring, and welcome to my Portfolio! I am a Games Technology BSc Graduate With a first at Coventry University. My goal is to have a place within the video game industry as a graduate programmer. I always make sure that whatever I produce is the best of its quality given the deadlines and skills (sadly, art is not one of them). I also love to help and figure out problems from other people as it benefits both of us.

Below are some of the Projects I have worked on and how they were completed. The projects will show not only my skills but how a little bit of personality can be used to make the application unique.

Thief in the endless museum

“Gotta collect those treasures in the weird place”

A Unity game focusing on AI techniques like procedural generation of floors and behaviour states in enemies.

Score: 77%


The TAIM engine

“A duck shoots a laser… perfect!”

An application using various APIs and data-oriented designs to produce an engine used for creating a game.

Score: 88%


Raytracer application

“I can see… using lights!”

A Raytacer project for University featuring multiple optimisations and is adapted for experimental use to collect data.

Score: 90%


Whip and Whisk

“Become the Best baker in the city!”

A trailer showcasing a game using our design documents and tools like Unity and recorders.

Score: 85%