Why, Hello!
My name is Taylor Ring, and welcome to my Portfolio! I am a Games Technology BSc Graduate With a first at Coventry University. My goal is to have a place within the video game industry as a graduate programmer. I always make sure that whatever I produce is the best of its quality given the deadlines and skills (sadly, art is not one of them). I also love to help and figure out problems from other people as it benefits both of us.
Below are some of the Projects I have worked on and how they were completed. The projects will show not only my skills but how a little bit of personality can be used to make the application unique.
Featured Projects
Thief in the endless museum
“Gotta collect those treasures in the weird place”
A Unity game focusing on AI techniques like procedural generation of floors and behaviour states in enemies.
Score: 77%
The TAIM engine
“A duck shoots a laser… perfect!”
An application using various APIs and data-oriented designs to produce an engine used for creating a game.
Score: 88%
Raytracer application
“I can see… using lights!”
A Raytacer project for University featuring multiple optimisations and is adapted for experimental use to collect data.
Score: 90%
Whip and Whisk
“Become the Best baker in the city!”
A trailer showcasing a game using our design documents and tools like Unity and recorders.
Score: 85%