Why, Hello!
My name is Taylor Ring, and welcome to my Portfolio! I am a Assistant lecturer (Teaching) for Games Technology at Coventry University. My aspiration is to provide support and help students reach their goals within the video game industry to create next generation games. I always make sure that whatever I produce is the best of its quality given the deadlines and skills (sadly, art is not one of them). I also love to help and figure out problems from other people as it benefits both of us.
Below are some of the UG Projects I have worked on and how they were completed. The projects will show not only my skills but how a little bit of personality can be used to make the application unique.
Featured Projects
Thief in the endless museum
“Gotta collect those treasures in the weird place”
A Unity game focusing on AI techniques like procedural generation of floors and behavior states in enemies.
Score: 77%
The TAIM engine
“A duck shoots a laser… perfect!”
An application using various APIs and data-oriented designs to produce an engine used for creating a game.
Score: 88%
Raytracer application
“I can see… using lights!”
A Raytacer project for University featuring multiple optimisations and is adapted for experimental use to collect data.
Score: 90%



