” care your bout before it takes care of you!”

Quick Facts
| Type of project: |
| Solo, GameJam |
| Date Produced: |
| spring 2019 |
| programs used: |
| Unity Blender 3DS MAX |
Key features
- try to please the butt for as long as possible before it consumes you.
- unique actions can be done to please the butt: wash, feed, stroke and slap
- see the new concept of runtime jiggle physics!
the full story
this game jam was a small event set up by Coventry University to see if it goes well. this was also the first game jam event I have participated in. before the event, I have heard about some situations which happened in the global game jam (hosted in Birmingham) which I was sceptical about. therefore, I decided to change my attitude to the process and to “go with the flow”. the theme of this game jam was “relationship”.
the idea process that ended with the relationships between a butt and a player is quite difficult. however, the reason why I chose this concept is that the butt is very important for us. it allows us to get rid of “waste” and without a butt, we cannot sit comfortably or even walk.
the key feature of the game is how the butt “jiggles” when touched with a collider. when exporting a model from blender into unity, the modifiers to the actual model (including the animated movement of vertices or edges of the model) do not get transferred over. instead, unity supports bone rigs which can control the vertices by weights. I wanted to make the butt interactive when the user “slaps” it. this was solved with sphere colliders for each bone and the hinge component between bones. this causes the bones to vibrate with decreasing wavelength just like a spring.
when it came to the presentation of the game, i didn’t win. however, it was a great learning experience and a break from the coursework. it also helped my skills in c# and game design.